Du bruger Insight til at bestemme et væsens sande intentioner, hvis du for eksmepel prøver at afsløre en løgn eller en figurs næste træk. Det indebatter kropssprog, toneflad og gestik.
Check: A successful check lets you avoid being bluffed (see the Deception skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone’s trustworthiness.
|Sense enchantment||25 or 15|
|Discern secret message||Varies|
Hunch: This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.
Sense Enchantment: You can tell that someone’s behavior is being influenced by an enchantment effect even if that person isn’t aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target’s activities.
Discern Secret Message: You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Insight check is opposed by the Deception check of the character transmitting the message. For each piece of information relating to the message that you are missing, you take a –2 penalty on your Insight check. If you succeed by 4 or less, you know that something hidden is being communicated, but you can’t learn anything specific about its content. If you beat the DC by 5 or more, you intercept and understand the message. If you fail by 4 or less, you don’t detect any hidden communication. If you fail by 5 or more, you might infer false information.
Action: Trying to gain information with Insight generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you.
Try Again: No, though you may make a Insight check for each Bluff check made against you.
Special: A ranger gains a bonus on Insight checks when using this skill against a favored enemy.