Hit poins at 1st level: 8 + your Constitution modifier
Hit points at higher levels: 1d8 (or 5) + your Constitution modifier
Armor proficiencies: Light armor
Weapon proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving throws: Dexterity, charisma
Skills: Choose any three
Spellcasting
Cantrips. You know two cantrips of your choice from the bard spell list below. You learn additional bard cantrips of ypur chpice at higher levels, as shown in the bard table.
Spell slots. The bard table also shows how many spell slots you have to cast your bard spells. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
Spells known. You know four 1st-level spells of your choice from the bard spell list. In the bard table, you can see when you learn more bard spells. Each of these spells must be of a table for which you have spells slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st OR 2nd level. when you gain a level, you can also replace one brd spell with another.
Spellcasting ability. You use your Charisma whenever a spell refers to your spellcasting ability.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Bardic Inspiration
Use a bonus action on your turn to choose one creature within 60 feet of you who can hear you. The creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier. They are regained when you finish a long rest. Thre Bardic Inspiration die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Jack of All Trades
Starting at 2nd level, you can add half ypur proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Song of Rest
Beginning at 2nd level, you cane use soothing music or oration to help revitalize wounded allies during a short rest If you ar any firendly creatures who can hear you performance regain hit points at the end ofthe short rest by spendng one or more Hit Dice, each of those creatures regainst an extra 1d6 hit points.
The extra hit points increase to 1d8 at 9th level, to 1d19 at 13th level, and to 1d12 at 17th level.
Bard College
At 3rd level, you choose a bard college: The College of Lore or The College of Valor in PHB, The College of Gamour, The College of Swords or The College of Whisper in XGE, or The College of Creation or The College of Eloquence in TGE. Your choice grants you features at rd level, and again at 6th and 14th level.
Expertise
At 3rd level, choose two of your skill proficiencies Your proficiency bonus i doubled for any ability check with this skill. At 10th level, you can choose another two skills proficiencies to gain this benefit.
Ability Score Improvement
When you reach 4th levekm and again at 8th, 12th, 16th and 19th level, you can uncrese one ability socre of ypur choice by 2m or you can increase two ability scores by 1. As normal, you can’t increase an ability score above 20.
Font of Inspiration
Beginning when you reach 5th level, ypu regain all of your expended uses of BArdic Inspirtion when you finish short or long rest.
Countercharm
At 6th level, you gain the ability to use musical notes or words of power to disrupt mindinfluencing effects. As an action, ypu can start a performance that lasts unil the end of your next turn. During that time, you and any friendly creatures withn 30 feet have advantage on saving throws aginast being firghtend or charmed. A creature must be able to hear you to gain this benefit. The performance eneds early if you are incapacitated or silenced or if you voluntarily end it.
Magical Secrets
By 10th level who can choose two spells from any classes, inclduing this one. A spell you choose must be of a level ypu can cast. The chosen spells count as bard spells for you and are included in the spells Known in the Bard Table. You learn two. additional spells from any classes at 14th level and again at 18th level.
Superior Inspiration
At 29th level, hen you roll initiative and have noo uses of BArdic Inspiration left, you regain one use.
Level | Proficiency Bonus | Features | Cantrips Knows | Spells Known | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
1 | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | – | – | – | – | – | – | – | – |
2 | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | – | – | – | – | – | – | – | – |
3 | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | – | – | – | – | – | – | – |
4 | +2 | Ability Score Improvement | 3 | 7 | 4 | 3 | – | – | – | – | – | – | – |
5 | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | – | – | – | – | – | – |
6 | +3 | Countercharm, Bard College feature | 3 | 9 | 4 | 3 | 3 | – | – | – | – | – | – |
7 | +3 | – | 3 | 10 | 4 | 3 | 3 | 1 | – | – | – | – | – |
8 | +3 | Ability Score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | – | – | – | – | – |
9 | +4 | Song of rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | – | – | – | – |
Bard Spells
Bard Cantrips
Blade ward
Dancing lights
Friends
Light
Mage hand
Mending
Message
Minor illusion
Prestidigitation
Thunderclap (XGE)
True strike
Vicious monkey
Bard 1st level
Animal Friendship
Bane
Charm person
Comprehend languages
Cure wounds
Detect magic
Disguise self
Dissonant whispers
Earth Tremor (XGE)
Faerie fire
Feather fall
Healing word
Heroism
Identify
Illusory script
Longstrider
Silent image
Sleep
Speak with animals
Tasha’s hideous laughter
Thunderwave
Unseen servant
Bard 2nd level
Animal messsenger
Blindness/deafness
Calm emotions
Cloudo of daggers
Crown of madness
Detect thoughts
Enhance ability
Enthrall
Heat metal
Hold person
Invisibility
Knock
Lesser restoration
Locate animals or plants
Locate object
Magic mouth
Phantasmal force
Pyrotechnics (XGE)
See invisibility
Shatter
Silence
Skywrite (XGE)
Suggestion
Warding Wind (XGE)
Zone of truth
Bard 3rd level
Bestow curse
Catnap (XGE)
Clairvoyance
Dispel magic
Enemies Abound (XGE)
Fear
Feign death
Glyph of warding
Hypnotic pattern
Intellect fortress (TGE)
Leomund’s tiny hut
Major image
Nondetection
Plant growth
Sending
Speak with dead
Speak with plants
Stinking cloud
Tongues
Bard 4th level
Charm Monster (XGE)
Compulsion
Confusion
Dimension door
Freedom of movement
Greater invisibility
Halllucinatory terrain
Locate creature
Polymorph
Bard 5th level
Animate objects
Awaken
Dominate person
Dream
Geas
Greater restoration
Hold monster
Legend lore
Mass cure wounds
Mislead
Modify memory
Planar binding
Raise dead
Scrying
Seeming
Skill Empowerment (XGE)
Synaptic Staitc (XGE)
Teleportation circle
Bard 6th level
Eyebite
Find the path
Guards and wards
Mass suggestion
Otto’s irresistible dance
Programmed illusion
True seeing
Bard 7th level
Dream of the blue veil
Etheralness
Forcecage
Mirage arcane
Mordenkainen’s magnificent mansion
Mordenkainen’s sword
Project image
Regenerate
Resurrection
Symbol
Teleport
Bard 8th level
Dominate monster
Feeblemind
Glibness
Mind blank
Power word stun
Bard 9th level
Foresight
Mass Polymorph (XGE)
Power word heal
Power word kill
Psychic Scream (XGE)
True polymorph