Barbarian

Primary Ability: Strength
Hit Point Die: D12 per Barbarian level
Saving Throw Proficiencies: Strength and Constitution
Skill Proficiencies: Chose 2 – Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light and Medium armor and Shields
Staring Equipment: Chose one: A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP; or B) 75 GP

You cam imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy Armor.
You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain ome expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
While active, your Rage follows the rules below.
Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage.
Rage Damage. When you make an attack using Strength – with either a weapon or an Unarmed Strike – and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.
Strength Advantage. You have Advantage on Strength checks and Strength saving throws.
No Concentration or Spells. You can’t maintain Concentration, and you can’t cast spells.
Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy Armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for enother round by doing one of the following:

  • Make an attack roll against an enemy
  • Force an enemy to make a saving throw
  • Take a Bonus Action to extend your Rage

Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.

While you aren’t wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.

Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.

LevelProficiency BonusClass FeaturesRagesRage DamageWeapon Mastery
1+2Rage, Unarmored Defense, Weapon Mastery2+22
2+2Danger Sense, Reckless Attack2+22
3+2Barbarian Subclass, Primal Knowledge3+22
4+2Ability Score Improvement3+23
5+3Extra Attack, Fast Movement3+23
6+3Subclass Feature4+23
7+3Feral Instinct, Instinctive Pounce 4+23
8+3Ability Score Improvement4+23
9+4Brutal Strike4+33
10+4Subclass Feature4+34
11+4Relentless Rage4+34
12+4Ability Score Improvement5+34
13+5Improved Brutal Strike5+34
14+5Subclass Feature5+34
15+5Persistent Rage5+34
16+5Ability Score Improvement5+44
17+6Improved Brutal Strike6+44
18+6Indomitable Might6+44
19+6Epic Boon6+44
20+6Primal Champion6+44

You gain an uncanny sense of when things aren’t as they should be, giving you an when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.